Tumblr posts tagged #Quest RPG from across Tumblr — no login required.
Sylvester the Spy as his real look and as the persona he’s been trapped in for the past Whole Campaign™ Which goes to show that with a little bit of hair dye and fake facial hair one can quite simply transform from Quicksilver to Olruggio xDd
Quest RPG Adventure: GromSurf Championship Alright, I changed the name of the adventure. But it’s a silly one. Premise: In Lifeguard Life , Questers take on the role of magical lifeguards at a beach resort. Out across the water, over the horizon is a dimensional rift, which is beautiful in its swirly galactic colors, but dangerous from time to time, hence the lifeguards that are on patrol 24/7. Sometimes wonderful things come swimming (or drifting) out of the dimensional rift, like bunnies, unicorns, and perfectly arranged charcuterie boards. But there is an equal number of horrors, as well, like severed heads, oil spills, and mimic charcuterie boards! Once a year there is the Grand Finals of the GromSurf Competition. One of the most prestigious surf comps in… wherever. Regardless, Groms from all over the world come to compete in the competition, and it’s up to the lifeguards (Questers) to make sure everything goes according to plan. As the most senior lifeguards on Beach of Infinity (Not Infinity Beach–totally different place), Questers are tasked with keeping the first place trophy safe. Note: If Questers would rather be surfers rather than lifeguards, allow them to be. If some want to be lifeguards and others are surfers, then make sure they have a clear understanding of how they know each other before the session starts. If any Questers decide to be surfers, insist that they are not Groms, as that would take away from the tension of the module. Note: Grom, shortened from grommet, is Australian and Californian slang for a young, often precocious surfer. Gremmie is a common synonym. Setting: The resort town is called Little Jiroma. There are many villas, resorts, and tourist attractions along the Beach of Infinity. The lifeguard culture is one of the ironic hipsters and social media influencers. As a Guide, you can really set the tone for this session by riffing on the beach/hipster/social media culture that claims to be unpretentious, yet is exclusionary (at times) in the same breath. Think of the most lavish yet ironic surf resort imaginable, that’s Little Jiroma. Waking Up The life of a lifeguard is one of the long days in the sun and long nights at the party. Because of this, waking up is always an issue. Questers start the session waking up at a strange house where there was a party the night before. At first, it seems as though they’ve just had a really killer night, though nobody else is around. As they wake, let the Questers introduce their characters and what they look like. As you describe the scene, broken windows, door hanging open, beer and hard spritzer cans all over, hummus platters and vegan cookies on a tray (half-eaten), one of the Questers realize they’d brought the GromSurf Trophy to the party, and now it’s gone. They don’t see it anywhere. The competition starts at 1pm and the Questers are supposed to present the trophy at the opening ceremony. It’s actually been stolen by someone, but Questers can take some time searching the house. If they succeed on a search roll, they do find a clue. They realize they are all wearing wristbands to a swanky and popular music club. They don’t remember what happened there, but it’s clear they visited the club for a reason–and together. Infinity Beach Infinity Beach is a fancy music club. It is a huge Victorian-style hall, with a large dance floor made of frosted glass, bars, a balcony, and a basement swimming pool that looks up through the glass dance floor to those above. The proprietor of the Infinity Beach is a slick and stylish Tiefling with dark blue skin, small, yet curved horns, and a rather pointed chin. He wears fine suites of satin and is a strict pescetarian. His name is Chrechil. All of the Questers would know him, however, when they arrive at Infinity Beach (the music club, not the Beach of Infinity, which is totally the beach and not the music club), Chrechil isn’t there. Instead, a rather sleepy-eyed bartender answers the door (as it is locked). The bartender is a human girl with dark hair and pale skin. She wears blue lipstick and comes off as sort of goth. She’s not particularly happy to help, but she doesn’t need any persuasion to answer the Questers questions. Her name is Nadi and she was working the night before. She’ll tell the Questers that everything was super cool last night and Chrechil was having a great time, and then the (number of Questers) showed up, and that’s when everything started going to shit. This is why she’s not thrilled about helping them out. There are a collection of likely questions I can imagine Questers asking Nadi. Here they are with the answers she would give: What happened once we got here? “Well, it took a while, but once you got here a bunch of Groms showed up.” Why would Groms show up once we were here? “You wouldn’t stop bragging about the GromSurf Trophy.” Was there anything suspicious going on? “Other than X number of people bringing a trophy to a music club that should have been locked away? No. Why you didn’t lose it, did you?” Where is Chrechil? “How am I supposed to know? He’s my boss. He was pretty upset when all the Groms showed up, he sort of stormed out of the place after the X (Questers) were talking to him.” Is there an obvious place Chrechil would be right now? “Probably surfing before all the Groms take it over for the championship.” Searching for Chrechil and Grom Attention As Nadi has told them, Chrechil is, indeed, at the beach, surfing before the championship tournament begins. While Questers look for Chrechil they may not notice the amount of attention they are getting from the contestants (Groms), as they get ready. Due to the weighted probability of success in Quest , think about what makes logical sense for your party. If they are all intent on finding Chrechil, you can assume they are not paying attention to the Groms who are getting their numbers for the competition. However, if any character wants to pay more close attention to the Groms, breaking from their intention to find Chrechil, they will notice that the eyes of the Groms follow the Questers, pretty much wherever they go. Think of the Groms like creepy dolls in a horror film. The Groms don’t have any expression, but their eyes move in their heads, and then once they can no longer track the Questers, their heads begin to turn. On closer inspection, if Questers approach the Groms, Questers will see that some of their heads are in a full 180, or even more. Something is certainly not right. If no Questers break their attention away from the Chrechil search, then they’ll find Chrechil on some huge swells a couple hundred yards from the bank. To get to Chrechil, the Questers will need some surfboards. The problem is the only surfboards around are those the Groms will use for the tourney. If any of the Questers try to take the boards, the Groms will spring into action. Note: If Questers try to swim out to meet Chrechil, a school of Aboleth will attack them from below. ( Monster Manifest p.18) The GromSurf Trophy, Grom Manifest As Questers try to reach Chrechil, the Groms see an opening to stop them. What’s Actually Going On? The Groms stole the trophy while at the party, a collective will to share the trophy. This plays on the trope of the “participation trophy.” It was the Groms that got the Questers wrecked the night before. In stealing the trophy from the Questers, the Groms summoned a Manifestation of Gromness from the dimensional rift on the horizon. The Groms think the Questers know about the Manifestation they have summoned from beyond the rift. The Manifestation holds the trophy within it. The trophy is the source of its power. If Questers are able to make it into the deeper waters, near where Chrechil is, the Manifestation of Gromness will reveal itself as a wave of a whiney, rather entitled water elemental that believes everyone deserves a trophy because they’re all pretty good surfers. The Manifestation of Gromness is, like the Groms themselves, terrified of losing, and thus, is willing to share the trophy among all Groms. It is revealed by Chrechil that, in their intoxicated state, Questers were moderately accepting of the Groms’ ideas. As an old-school and solid surfer, Chrechil doesn’t think it pushes people to be their best when trophies are handed out indiscriminately. The Manifestation of Gromness can’t really be reasoned with. It’s pretty whiny and very entitled. While Questers talk with it, the real Groms will attack, trying to protect their collective trophy. The only way to defeat the Manifestation of Gromness is by pulling the GromSurf trophy from its innards, and since it’s just water, it shouldn’t be too hard. I suggest making the task of retrieving the trophy harder than a single roll. Set the Manifestation’s HP pool in accordance with your Questing party. Then make the attempt to dive into the Manifestation a roll that must be a triumph, at first. Give the Manifestation HP benchmarks that will lower the dive and retrieve roll by a value of 1, each time a benchmark is hit. This way Questers must fend off Groms, argue with the Manifestation, and attempt to retrieve the trophy all at once. The Manifestation cannot be killed while it has the trophy, though it can be diminished for a short time before it replenishes itself with Gromness. Aftermath When the trophy is retrieved the Manifestation is defeated. The Groms all come out of a trance, and even though they say it was like a really good dream, they also can let the tournament proceed as it was supposed to. Questers get to present the trophy to the audience which consists mostly of the Groms’ parents.
I play a Spy in my friend’s Quest RPG campaign! 👀✨ He’s a human pretending to be an elf in an all-magical society, trying to steal their wizarding secrets! 👀✨ His efforts to stay under the radar are cut short, when he tries to sneakily rob a store thats under attack and they mistake his arrival for a hero coming to their aid. He plays along, creating the Heroic Eduardo persona on the fly and then gets stuck in the role, as the situation progresses into what’s especially the entire campaign xDD His real name is Sylvester/Sylvie and he’s sort of an inventor/tinkerer type :DD
Opening this week in the Studio Josh Yard is our guide to Bureautopia and lands beyond, in The Office Party Act 1 — the first of a 5-act actual play of Quest! Like all our Studio productions, The Office Party is a standalone story — you don’t need to be caught up on Merely Roleplayers to jump in here.
In Quest RPG, there is (realistically speaking) nothing stopping you from playing as preexisting characters from other media; you can mix and match different skills from different classes to suit them, or make up new skills based on the character, effectively abolishing classes altogether. If you have a really relaxed Guide (GM), you can do away with skills, too, and just use “common sense” abilities (whatever the character you’re playing is capable of) depending on the dice roll. Your adventuring party could consist of Hatsune Miku, Hamato Donatello, sans Undertale, and Gardevoir, and you’d still be able to play the game. Quest is more of the role playing than the game.
Debated on adding to that post I made with the session 0 assets for this Quest Game or to make a new post but… eh I’ll just make a separate post. Sure. A mysterious NPC that I threw at my players in the beginning of todays session 1 The other stuff I shared in session 1 were notes from a book they found. Which is probably not as interesting to look at than the cute painting and the abomination wall of flesh they found in a small garden afterwards. lol. Also have this opener image I made. Because this bit from session 0 is still FUNNY idc
Have a Quest RPG session tomorrow and naturally instead of sleeping early, I’m awake converting fucked up Into the Wyrd and Wild creatures into Quest. Sadly this greatly nerfs them in Quest’s system, but I’ll figure something out for the special abilities at some point! The Bramble Beast is a particularly nasty piece of work and would probably kill a PC so sadly I can’t use it until I’ve tested more things… My players said they wanted to fight a boss with more danger, but my favorite monster might be a bit much for them at the moment >:( That and the fact that I really want to do that particular beast justice when they encounter it!
OPEN EIGHT MONTHS! THE REAWAKENING is a hybrid premium JCINK/discord rp based around a fantasy quest. Inspired by TTRPGs like DnD, our story follows a group of adventurers from different backgrounds who want to awaken their gods to save the world from a danger called the Rot. We have a DnD inspired combat system, stats, and even live events. If you’ve been searching for a site where the characters are all connected, posts lean more toward the rapid-fire style, members have a chance to contribute to the worldbuilding, and the staff is dedicated to creating a safe, fun community to write in, this might be the place for you. HOME. GUIDEBOOK . ADVERT . DISCORD .
You Should Play Quest
If you’ve been interested in solo rpgs - specifically be your own GM style games - but you’ve been intimidated by big rulebooks, then I highly highly recommend Quest . My current main solo rpg I’ve been playing is Quest-based with some slight modifications. It is a very easy game to mod if you want to include a specific mechanic. There are so many great points to this game. You can read the entire rulesbook in under an hour, the digital copy of the rulebook is free, and it’s genuinely fun. I also just learned about an open source companion app to help keep track of the character sheet stuff too if you don’t want to do that by hand. It has a free tier. I’m putting their core deck and their item book on my wishlist for Christmas because I enjoy it so much. So yeah! Grab an oracle and get a game going!
Content Many and Varied Hello everyone. Guided By Nors started out as a way of writing adventures for Quest RPG. For all of you who play Quest, you’ll know the wonders and fun of the whimsical and extreme rules lite approach the game takes. Quest is a great game for short campaigns and one-shots, but, the review of Quest on Dicebreaker breaks down, Quest is a great place for new TTRPG players to learn the basics of the genre, but it’s not surprising that, eventually, players will likely graduate from the game and look for something else. While I still intend to write the odd Quest adventure and post on Quest related topics, I’ve been wanting to delve into other Rules-Lite IPs. The reality is I just have a broader interest in TTRPGs than dedication to single system. Thank you all for following me and enjoying my Quest adventures. There will be more to come, but also content for other rules-lite systems I find intriguing. Journey Forth. Nors
#Quest RPG is a Tumblr tag people add to their posts so others can find related content. This page collects public posts tagged #Quest RPG from blogs across Tumblr so you can browse them in one place.
Yes. Zoomblr shows posts tagged #Quest RPG with no login or account required — just scroll the feed above. It's completely free.
Open the blog of any post you like via its link, then use Zoomblr's post viewer to download the image in full resolution.
Zoomblr is a free Tumblr viewer — view and download any public blog's avatar and posts without an account.