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14th of June 2026: Northern Scrub-Flycatcher ALT Today’s critter is a bird whose description on eBird begins with the two words “confusing flycatcher”: the Northern Scrub-Flycatcher [1]. Going word by word in their name, let’s start with Northern. They are distributed across northern South America, including Venezuela, Colombia, Guyana, Panama, and a few other countries in the area. They have not only a large range, but also a large population, with a population trend “tentatively […] assessed as stable”. For these reasons, they are considered of Least Concern by the IUCN [2]. This large range also means they have six subspecies [3]. Onto the Scrub: they generally live in scrubby secondary growth [1], often those adjacent to mangroves. Depending on the subspecies, they may also be found in dry woodland or desert areas. Despite being called Flycatchers, they eat a variety of arthropods, including ants, caterpillars, and small beetles. On occasion they’ll even eat small berries [4]. The reason why they have been described as confusing is because they look very similar to other species of birds [1]. This issue was even reported in one paper trying to study a birds in a different genus ( Elaenia chiriquensis and E. cristata ) [5]. One way to spot them can be their call, which has been described as being “clear whistled” by eBird [1] and transcribed as “pfweéé”, “phew!-dit”, and “‘peee’ (as produced by squeezing a rubber toy)” by the Handbook of the Birds of the World, depending on the call [4]. You can check them out yourself here . Sources: [1] [2] [3] [4] [5] [Image]
White Rumped Shama ( Copsychus malabaricus ), male, family Muscicapidae, order Passeriformes, Kerala, India A common cagebird, renowned for its song and extravagant tail. However while it is highly prized as a pet, it is usually kept in very small cages that are unsuitable for long term housing. Photo by H Nambiar
White Rumped Shama ( Copsychus malabaricus ), male, family Muscicapidae, order Passeriformes, Odisha, India A common cagebird, renowned for its song and extravagant tail. However while it is highly prized as a pet, it is usually kept in very small cages that are unsuitable for long term housing. Photo by Balaram KHATUA
Character Analysis: Flycatcher (The Wolf Among Us) Who is Flycatcher? On the surface, Flycatcher can look almost comically harmless - shy, apologetic, eager to please, always cleaning something, and so mild-mannered that it’s easy for louder characters to talk over him or dismiss him. The game uses that impression very deliberately - it makes him seem like the kind of person who exists at the edges of the story, just keeping offices clean and trying not to bother anyone. The more you think about him, the sadder that becomes. Flycatcher isn’t naturally small in any simple sense - he’s a former prince whose wife and children were murdered, and the life he’s living now feels like the life of someone who’s reduced himself to the least demanding, least disruptive version possible because anything larger would force him to look directly at what he lost. That’s why his janitor role matters so much. It feels psychologically exact rather than just an odd little fairytale downgrade - he’s taken a life that once involved status, family, and a whole identity built around responsibility and belonging, then reduced it to repetitive maintenance work that asks very little of him emotionally beyond showing up and staying useful. He sweeps, tidies, drives, takes instructions, and keeps moving. Those tasks give him structure and keep him from having to sit too long with the grief that the game strongly suggests he’s never really processed. He’s built himself into someone who cleans up after other people because that’s safer than being someone with his own demands, history, or hurt. He also (ironically) stands out in Fabletown, because he’s one of the few characters who still seems instinctively gentle. In a world full of hustlers, enforcers, bureaucrats, manipulators, and people hardened by survival, Flycatcher still meets others with politeness and a willingness to assume the best, which makes him easy to underestimate but also one of the clearest moral contrasts in the game. He isn’t cynical enough for Fabletown, or hard enough for it, or defended enough for it - the city doesn’t really know what to do with someone like him except use his helpfulness and then move him out of the way. Despite that, his kindness isn’t carefree. It feels fragile, managed, and deeply bound up with avoidance. Flycatcher isn’t someone who’s escaped bitterness (or at least postponed it) because life spared him, but because he’s shrunk his life down into something narrow enough that he can survive it. The tragedy in him isn’t only that he lost so much, but that the way he’s chosen to keep on living afterward seems designed to keep him from fully living at all. Psychology Post-Traumatic Stress Disorder/PTSD fits Flycatcher very strongly, and should be the starting point for reading almost everything else about him. The murder of his wife and children isn’t a background detail that simply explains why he’s sad sometimes, but the defining psychological event of his life. The game’s framing of him suggests somenoe who hasn’t integrated that loss into a fuller, stable self but has instead built his entire way of functioning around not looking at it too directly. His work, meekness, apologetic tone, habit of making himself useful and unobtrusive - all of that makes much more sense when read as the behaviour of a man who’s suffered overwhelming loss and then organised himself around surviving it by reducing exposure to any further emotional shock. What’s especially telling is how practical and repetitive his coping is. He doesn’t seem to deal with pain by talking, confronting, or grieving openly, but by cleaning. He keeps floors spotless, follows instructions, drives where he’s needed, and takes on the sort of low-status, repetitive work that leaves very little room for the mind to wander somewhere more dangerous, which feels very true to trauma. He’s found a way of living that lets him stay in motion and remain useful without having to re-enter the emotional reality of what happened to his family. The result is a life that looks calm on the outside and almost certainly costs him a great deal on the inside. Anxiety also fits him very easily. Flycatcher is deferential, conflict-avoidant, eager to smooth things over, and often speaks with the careful politeness of someone who’s trying not to provoke discomfort or anger. The game keeps placing him near people who are louder, rougher, or more powerful than he is, and he almost always responds by becoming even more accommodating, which feels less like mere gentleness and more like a habit of self-protection. He’s the kind of person who seems to expect that the safest possible place in any social situation is just outside the centre of it, helping quietly and giving nobody any reason to turn on him. Avoidant Personality Disorder/AVPD is also a plausible lens. Flycatcher doesn’t only avoid pain, but also the full claim of his own persnhood. He’s let himself become smaller than his own history. He doesn’t move through Fabletown like someone who still sees himself as a prince, husband, father, or even really someone whose inner life should take up space - he seems much more comfortable as the janitor, the driver, the fellow helping out, roles that let him be present without having to assert much of himself. That kind of self-erasure, especially paired with his nervousness and deference, makes an avoidant reading feel very reasonable. He often gives the impression of someone who’d rather be useful than visible. One of the saddest things about him psychologically is that he still seems to want badly to believe in decency - he believes the Tweedles are misunderstood, he wants to think people are basically manageable if approached the right way, he remains hopeful in ways that feel almost painful given the world he’s living in. That can look like innocence/naivete, but I think it’s better read as another kind of coping - if Flycatcher fully accepted how vicious, selfish, and dangerous some of the people around him are, it would become much harder to keep moving through his life the way he does. His optimism isn’t stupidity, but part of the structure holding him together. That’s also why he feels so fragile. A lot of his personality seems to depend on keeping certain truths at bay - the truth about what happened to his family, about the people around him, about how diminished his life has become. He can continue as long as those truths remain partly muffled by chores, politeness, and habit. When violence breaks through that veil again, as it does with Bluebeard in the office, he doesn’t become decisive or angry, but more shaken, dutiful, and focused on restoring order through tasks. That reaction says a great deal - he doesn’t meet fresh violence with adaptation, but with the same old strategy: clean it up, keep going, don’t become the sort of person who makes noise. Strengths and Flaws Flycatcher’s strongest quality is his kindness, and the game is careful not to make that kindness feel empty or merely cute. He isn’t kind because he’s never known pain - he’s carrying pain that would have made many people much harder. There’s a real gentleness in the way he speaks to people, keeps trying to think well of them, and still seems willing to help even in spaces where he isn’t especially valued. Fabletown is full of people who’ve become tougher, colder, or more transactional because of what they’ve suffered - Flycatcher hasn’t gone that way, at least not outwardly, and that makes him stand out. He’s also remarkably reliable. Even in a life far below what he once was, he keeps showing up and doing what’s asked of him. He works seriously, keeps things in order, and doesn’t seem to half-do anything. There’s a lot of quiet discipline in that - the game never frames it as impressive, but it is. A person can be traumatised, anxious, and diminished and still possess a very solid work ethic, and Flycatcher clearly does. Bigby’s instinct to bring him back to the Woodlands makes sense because Flycatcher is trustworthy in the ordinary, practical way that keeps places functioning. Another strength is moral softness without stupidity. He’s naive in some ways, but I don’t think he’s foolish - he notices people, senses mood, and clearly understands more than he says. What he lacks isn’t perception so much as hardness - he keeps leaving room for better explanations and kinder readings, even when the evidence has started to run against them. In a game this cynical, that kind of softness gives him real moral presence. Flaws-wise, his biggest is avoidance. Flycatcher doesn’t really face what happened to him. He copes around it, works around it, lives around it, which allows him to function, but it also leaves him stunted. His life has become far too narrow, and the game strongly suggests that he’s surviving by refusing the fuller truth of his own grief. He’s also far too trusting of dangerous people. The Tweedles are the clearest example - he wants to believe they’re misunderstood and keeps acting as though diligence and goodwill will make the situation basically safe, which leaves him vulnerable in ways the game is very aware of. He’s easy to exploit because he keeps assuming decency where there isn’t any, and because he seems much more comfortable maintaining peace than testing whether someone deserves his trust in the first place. Another flaw is self-erasure. Rather than just accepting a lower-status life, he seems to have disappeared into it - he asks for very little, expects very little, and moves through spaces as though his best chance of getting through them safely is to remain as unburdensome as possible. That makes him gentle, but it also makes him heartbreakingly easy to push aside. He’s allowed himself to become a man who cleans other people’s rooms and apologises for taking up space, and the game clearly wants that to feel tragic rather than virtuous. Relationships BIGBY WOLF Bigby is one of the few people in teh game who seems to recognise that Flycatcher deserves more than the life he’s fallen into. Their scenes work because Bigby treats him with a little more seriousness than the rest of Fabletown usualy does, and Flycatcher responds to that very strongly. He clearly wants Bigby’s approval, takes his judgments seriously, and looks relieved when Bigby cuts through the Tweedles’ nonsense rather than expecting Flycatcher to keep carrying it. Bigby offering him the chance to come back to the Woodlands is one of the few moments in the game where Flycatcher’s future seems to open up even slightly. THE TWEEDLES The Tweedles bring out Flycatcher’s worst vulnerability - he keeps wanting to believe they aren’t as bad as they are, and he keeps behaving as though doing his work well and staying polite will be enough to protect him. That doesn’t make him stupid, but he’s lived too long by accommodation, and he still hasn’t learned how to emotionally prepare for people who have no interest in meeting him halfway. Just for Fun / Typology MBTI - ISFP What points me here most strongly is how much of his life seems to be organised around private feeling rather than detached internal logic. Flycatcher doesn’t come across as cold, analytical, or especially interested in breaking situations down in an impersonal way; he feels deeply shaped by grief, personal hurt, and a quiet but very strong emotional life that he mostly keeps to himself. His kindness, his gentleness, and the way he keeps trying to think well of people all feel rooted in a personal moral centre rather than neutral analysis. Fi also fits the way he withdraws into himself instead of pushing his emotions outward. He doesn’t process pain socially or dramatically - he carries it privately, lets it reshape his whole life, and seems to have built his current identity around surviving that pain without talking about it directly. The sadness in him feels inward, personal, and self-contained. Se makes sense in the narrowed, practical way he copes. He focuses on immediate tasks, cleaning, maintenance, driving, and whatever concrete thing is in front of him, which doesn’t read like someone who’s naturally thrill-seeking or action-hungry but someone using physical routine and present-tense work to stay grounded and avoid being pulled under by what’s underneath. The practical side of him is real, but it feels more like coping than like the deepest centre of his personality. MORAL ALIGNMENT - Neutral Good Rules and structures matter to him mainly as part of the jobs he’s given, not because he’s deeply attached to order itself. At the same time, he isn’t rebellious or disruptive, either. He stays much more focused on being useful and kind than on whether the larger framework around him is just. The Good side is much clearer - he’s sincere, decent, hard-working, and still inclined to treat other people with more grace than they usually deserve. His weaknesses are passivity and avoidance, not cruelty. Even in a city full of broken people, he remains one of the gentlest. Conclusion Flycatcher isn’t memorable because he’s flashy, but because he feels like someone who’s survived by making himself smaller and smaller until the life left to him is almost all usefulness and habit. That’s a deeply sad thing for the game to do with a former prince, husband, and father, and it gives him much more weight than his screentime alone would suggest. The kindness in him is real, but he feels like a man who’s been living around unbearable grief for so long that he no longer expects much from life except the next task.
オオルリと青もみじ / Blue-and-white Flycatcher and Green Maple Leaves 爽やかな青もみじの木に、 美しい青色のオオルリがとまっていた姿が印象的だったので、イラストを描きました🕊️ 色鮮やかな夏鳥を見ると、目も心も癒されますね☺️ A beautiful Blue-and-white Flycatcher resting in the fresh green maple leaves inspired me to create this illustration. These colorful summer birds are always so soothing. 🪽
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