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It was a phantom sealed SOS event in this week’s MWM, so I just did that. We could have a pretty lean Silverquill deck, but since it’s for no stakes and there’s no elimination, I decided to have a Timmy moment and splash for the BG PW just cuz it’s funny to have that and my Ral Zareck PW in play at the same time, which happens regularly. In fact, I’ve had mono-mythic boards, with both of my Emeritus of Woe and both of my PWs holding it down. The deck is still missing a little something, like some more formidable creatures, card flow, or removal, but it’s pretty solid all around, just not oustanding, and we kinda count on the nature of PWs to be overwhelming and conducive of scoops, but they themselves aren’t too threatening. They’re both pretty fragile and certainly die pretty easily after marginal impact on the board that any other similarly costed card could have achieved, but Ral has been pretty stunningly unimpressive…he just kinda is just there. He once ate up like four cards from the opponent, but this was the one guy where every card was a draw two, so that only did so much, and then he landed his Opus mill guy, got one 5-spell off, and that was enough to decide the game several turns down the road–he was down to two or three cards against my four or so, and had no way to break through, so he was looking to deck first after all that, but he had also managed one more minimill before I killed his miller, and that was enough to bring me to beneath his card count. If I’d managed my PWs differently, I’m pretty sure I coulda had my BG PW ready to kill his guy immediately rather than provide him with two turns of it active. Anyway. A pretty sweet deck, though, again, it is undeniably just lacking some oomph. PWs filtering or drawing cards isn’t that valuable when you aren’t drawing into much else. But because it’s so low stakes, it’s a fine change of pace. I don’t normally play sealed, and I don’t believe I’ve ever played Abzan this format, and certainly haven’t played Witherbloom ever since the deceptively strong Jump-In preview MWM event in the opening days of the format, so it was nice to be able to have another light chance to play that color combo that seemed so strong initially. I might have one or two more drafts on deck, though, and I’m just fine playing these out, cuz checking my WR this set, it’s at 58%, which is pretty great, and I feel I could Inifinitivo any given draft, with a real chance to trophy it, which doesn’t happen too often, where I feel so comfortable drafting a format.
Okay, back to our Prismari comfort zone, and we certainly got to cast some grindy spells, capped off with Wisdom of the Ancients, which is always a treat–my record this run was “drawing” seven, I believe. But unfortunately we only scraped out four wins, which is quite fine, and the minimum I hope for each run. But we were lacking some token makers. We had three Troves, which were great at stabilizing our life and negating any landed creatures plinking away at us, and we had plenty of burn, but we needed at least one of the Visionary’s Dance we saw floating around, but there was always something a little higher priority we had to pick whenever those came up, and we ended up missing out on all of them. We did have a slightly higher creature count in this build, including some cards that I rarely get to play, namely the 4/5 reach haste, but I knew he was just what we were looking for since we didn’t get any token makers. But because we had such good mana, we were able to make some quite wacky splashes, headlined by the double splash in the discard put two pumpC on a creature. And because we had more creatures than usual, often this would have a body to boost. But it was many a super expensive Duress, and I even won a game by knocking the sole removal from my hand and then casting and swinging with, you guessed it, haste reach 4/5. We lost some absolutely close ones, though, and arguably preventably so. I had thought about, for example, tapping my Channeler to pay for a Stock up or whatever in the hopes of ripping my discard spell just so I could trigger both my Troves, but I foolishly dismissed this path and tapped one of my Swamps (the only other black spell, which I’d already cast was Wander Off) rather than my Channeler, and sure enough, I drew the discard spell and no way to cast it without the aid of one of my Troves, meaning I couldn’t gain the full four life, as I was planning–often I was ripping through my deck looking for a spell simply to trigger the lifegain. The extra two life made all the difference, as they woulda added another turn, thus another draw to my clock, meaning it would be that much more likely I could start chaining spells and gaining life every turn cycle, or at least finding my plentiful removal to alleviate my opponent’s pressure so I could more comfortably draw into actual long-term solutions. But because I didn’t tap ideally, I lost out on that extremely necessary two life. We didn’t have super impressive spells, but our strength was just the relentless nature of them, with Wisdom of the Ancients starting the madness all over again. We did have Flow State and Stock Up plus Stress Dream, plus Quick Study (didn’t run the second) so our card flow was great, and we frequently had time to set up, though one frustrating game stranded me on two of my seventeen lands, and I wasn’t able to bounce back in time, though, again the Troves do an excellent job at helping you rebuild. Certainly wish we had at least a 3/3 surveil 2 or a sweeper, but four wins is just fine. There was definitely a RW deck floating around, too, and I almost abandoned ship for it–and I woulda gotten rewarded with ye olde RW 2/1 Owl that always seems to come around when I’m RW, but I’m satisfied with our decision to go Big Prismari here–Zealous Lorecaster for Wisdom of the Ancients next turn was a super sweet play, even playing around Send in the Pests by holding back a land; we had so much mana available, I had the luxury of being able to hold back lands.
Heck of a wellness check–we trophied with good ol’ Lorehold. Man, we had some nice cheap drops, and I even considered playing the 3/3 prepare first strike, but we had just enough going for us that we could avoid it–or I never drew it if I did include it, at least. Anyway, we had two of the outstanding Twiddle prepare 1-drops, which won me a game by tapping his last creature, a pumpC’d Sloth, that was threatening to draw out the game, but my guys closed in for lethal. We had a number of games that kinda came down to burning. My last game was even an Owlin Historian into Tome Blast, with the hopes of flashing back Tome Blast to put my opponent to three so the Owl could finish the job with its trigger, but he had the removal, but fortunately we rallied back with our scrappy deck. We had two of the red graveleave enchantments, too, which made our sparse but scary graveleavers even more threatening, such as our two XWR burn spells (coulda had three, but I took a ½ prepare Twiddle over it–so far it’s been right to take those guys over everything short of a bomb rare), which I almost always got to flashback. But wee also had the 3/2 hybrid first striker, which did impressive maneuvers by just rebuying two free damage from Tome Blast at worst, but also providing a game winning flashback of the Bloomburrow kill 4 P or T. Anyway, really sweet way to get back on the train–didn’t realize our gem count had fallen just under our minimum threshold, but with this trophy, we’re good to go for a couple more drafts, plus we still have enough gold for one more there if we’d like, or we could go for a Mystical Archives bundle. I’m leaning towards just skipping the bundle since they really aren’t that impressive, and it’s prolly better just to wait to buy them individually. Really, really neat on an ugly day.
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